Gaming

World of Final Fantasy is an installment in the long running cash cow that is Final Fantasy. From Square|Enix. In this post I will share some insights. PS4 version.

  • It’s basically a rip-off of Pokémon.
  • Easy EXP        
    • The Undead Princess — 45,194 EXP  
      • Find Undead Princess in Ice Region and talk to her. She’s right outside the inn. You may need to unlock her by fighting her in The Girl’s Tea Room first. Throw curatives on her. An X-Potion is an instant kill. A Hi-Potion is 1,000 HP. Cure and Cura scale with your Magic stat. Sadly, you cannot throw a Phoenix Down, Phoenix Pinion, or Mega-Phoenix on an enemy. You can also Imprism her with Light Magic.
        • Note: if you fight her in The Girl’s Tea Room, you will get very little EXP.
        • Note: you have to switch to the Classic menu so you can target her.
        • Note: Regen does not hurt her.
    • Cold, Hard Justice — 152,000 EXP  
      • Later on toward the end The Girl Who Forgot Her Name has this Intervention quest in which you fight Shivalry and Golden Flan aka the Big Jiggle. Both are worth 75,600 EXP. Plus, you also get an Ice Spellstone, a Mega-Phoenix, and a Solid Frigicite.
        • Note: there is no break between fights.
    • Postscript dungeons in The Girl’s Tea Room — >100,000 EXP
      • These dungeons contain powerful teams of Mirages worth a lot of EXP. High-level Bahamut should have no problem in them.
        • Tip: stay near the Save Crystal (or under it) at the end to keep your HP/AP full.
    • Postscript Dungeon 1 — Boss Shivver Stack — 210,480 EXP
      • She drops 2x Mega-Phoenix and 1x Arma Gem.
    • Postscript Dungeon 2 — Boss Rairamuh Stack — 213,000 EXP
      • He drops 2x Mega-Phoenix and 1x Arma Gem
    • Postscript Dungeon 3 — Boss Gleefrit Stack — 207,120 EXP
      • He drops 2x Mega-Phoenix and 1x Arma Gem.
    • Postscript Dungeon 4 — Boss XG — 200,000 EXP
      • He drops 1x Megalixer and 2x Arma Gem.
      • Note: there are no random encounters in XG’s chamber and no Joyriding allowed.
    • Strategy is the same for all:
      1. Approach the boss.
      2. Use high-level Bahamut. Hit with Flare twice, Attack twice, then Defend until your XP goes warning or critical, then hit with Megaflare.
      3. Save.
      4. Return to title.
      5. Continue to game.
      6. Repeat from step 1.
    • Note: whether or not you survive the battle, you should Return to title and Continue; otherwise, you’ll be hoofing it all the way through the dungeon to get back to where you were.
    • Note: Mega Mirages need only be summoned in order to maximize their EXP gain. Just release them without taking any actions, then you can immediately summon a new one since you will still have full AP–assuming they don’t get one-shot right after being summoned, in that case, you lose all your AP and that Mirage gets nothing from battle, so it’s a bit of a gamble at first. Good for power-leveling Mega Mirages.
  • Any fight in The Girl’s Tea Room can be fought repeatedly for free after the first paid fight. Though, the loot isn’t as good as the first time, but you get EXP, loot, and money.
  • You need to talk to The Girl Who Forgot Her Name again after Intervening in order to collect your reward for said Intervention (select “Intervene”, then the quest) or you can collect it from Miniventures on the Adventure Log.
  • Characters from all over the franchise can be found somewhere in Grymoire and are usually Champions which utilize one of their special moves from their respective game.
  • You can skip scenes by pressing Options then Triangle.
  • You can’t remove Reynn or Lann from her or his stack until after you finish the Postscript (true ending) a second time. You get a new Intervention quest after beating Brandelis the first time. Once you do that quest and fight him again, Enna Kros, the Human Keeper, will Imprism Reynn and Lann–since they’ve both taken a permanent vacation to B’s world–allowing you to now remove them from their stacks and even your lineup.
    • There are caveats:
      1. If either are out, you cannot summon any Mega Mirages.
      2. Only they can summon Champions.
      3. Only they can Imprism Mirages.
      4. Their respective Mirajewels will not be active.
  • Your HP increases as you level up, but your AP does not.
  • You cannot summon a Mega Mirage when you’re Unstacked.
  • You can stack the same S Mirage on both Lilikin and Jiant form which means you only need six to fully stack your team. Two of each size.
  • Mirages with SUPPORT abilities, such as Flutter, Chill, and Joyride, need only be in your lineup to use their ability in the field. They do not need to be stacked.
  • If you’re having trouble in the Colosseum, you can’t escape; however, you can attack yourself to hasten the suffering. When you lose, you lose nothing but the time you spent in battle and any Mirages you Imprismed, but you do get to keep any Prisms you were given and Libra is permanent.
  • You don’t need to return to a Miniventure quest giver after completing his or her quest (excluding the kid who wants to see your Mirages), you need only collect your reward from the Adventure Log.
  • Travel Gates (Examine them) and Save Crystals (just walk through them) will automatically heal you.
  • Transfigurations can only be done from the Prism Case or while using the Seraphone.
  • If your lineup is full, any newly Imprismed Mirages will go straight to the Prism Case.
  • Inactive Mega Mirages in your lineup get the standard 8% of the EXP haul unless you use them, then they get about 14%+… so… use… them.
  • Fast Forward mutes all dialog and any battle vocalizations.
  • You break HP and damage limit right out of the box.
  • Mirages continue to accumulate SP even if they are not in that form. For example: Searcher will continue to gain SP even if mastered Death Searcher is its current form.
  • You can fast-travel almost anywhere from the World Map–anywhere but Nine Wood Hills.
    • Note: if you use the map to fast-travel, you may be put in a location other than near the gate. For example: Cornelia will put you at the bottom of the stairs close to the exit to Cornelia Region.
  • PASSIVE stats on the same Mirage from the same group also affect the active form of said Mirage. For example, stats from Mishiva also affect Bablizz and vice versa.
  • No matter how much AP Bahamut has (at least 1), you can always cast Megaflare, but regular Flare is more powerful in that it doesn’t require resorting to depleting your HP to ‘supe it up, plus you can do it twice…then hit Megaflare at low HP (red is best) for max damage.
  • Enemies don’t expend AP.
  • Max level is 99.
  • Damage limit is 99,999.
  • Bahamut is objectively the most powerful Mirage in the game.
Megaflare … 99999 Damage
Fight with XG
Fight with Rairamuh Stack
Fight with Shivver Stack
Fight with Gleefrit Stack

Final Fantasy VI is the sixth in the long running Final Fantasy series. In this post I will share some insights.

Zozo:

  • When you are about to leave Zozo you are asked to make a party of four. Celes and Locke are preselected. Don’t remove either of them. If you do, you can’t re-add them and you definitely can’t compete the Opera House scene without one of them. If you did, fear not, you can get them back without redoing the whole Zozo scene. You just have to trudge your way back to Narshe and speak to any of your cohorts in the building on the east side of town.
  • To unequip an esper, you need to select an empty slot under the espers list on the esper selection screen.
  • If you want to see what an item in a shop does, you have to have enough GP to buy it so you can select it to pull up the details.
  • You only need one each of Edgar’s “Tools” items.
  • Cmd.Set Short allows you to rearrange your battle command menus and changes the orientation of the items therein (they’re fanned out). If you change it back to “Window,” your custom arrangement will be saved, but you will revert to the default stacked list. Each character has his/her own list. Edit: The order reverts after reloading the save file.
  • Memo is a temporary save slot that gets deleted when you power off your PlayStation or quit the game.
  • Soft reset: hold down L1, L2, R1, R2, Start, and Select. You will lose all unsaved progress.

* Notice: The above apples to the PlayStation “Anthology” version (digital and disk).

FFXV

Final Fantasy XV is the latest in the long-running Squaresoft cash-cow. I’m going to share some insights:

Grind for AP:

  • Prerequisites: Noctis must be allowed to drive during the day and night, the Ascension-Exploration/Roadrunning node must be activated, the Regalia Type-F (beat the game), and sticky tape (but not the residue leaving kind).
  • Drive to Lestallum and switch to Manual (Noctis drives).
  • Start heading southwest and tape down the R2 button.
  • You will drive in an endless circle gathering up AP along the way (the green circle in the figure below).
  • Notes: You will hit the guard rail where I put “CRASH” on the figure below every single time, you will occasionally hit other cars, and, if Prompto hasn’t asked you who he should take pictures of, he’ll ask once and not again until you rest; otherwise, you will never be bothered.

Best Food

  • Lasagna al Forno: HP+4000, Double EXP, and nullifies fire, ice, and lightning.

  • Marrowshroom Clowder: Guarantees critical hits.

Notes:

  • Each 24 hour cycle is roughly 48 minutes real-time.
  • Playing Justice Defenders 5 doesn’t stop the game clock.
  • Pressing Triangle while driving activates the car horn.
  • If you hear, “imperials above us” or “magitek engine, it’s close” and you don’t want to fight, find a tree to hide under and they’ll leave after a short time.
  • The entrances to Steyliff Grove and Castlemark Tower are only open at night.
  • Paths. Look for paths. Almost everywhere you go will have at least a partial well-beaten path to follow.

Tips and Tricks

  1. Teleport Stone farming: Go to The Yensa Sandsea and fight Urutan-Yensa on the tower platforms. Once you get a good chain going, they’ll drop lots of Teleport Stones among other things.
  2. Zalera Battle (Barheim Passage – Optional Esper): Level 49 is best for this fight as it’s not a multiple of 2, 3, 4, or 5 and it’s not prime, so none of his AOE spells work, including Prime Lv. Death, which is a nightmare when you have only five minutes before he kicks you out making you have to start over.
  3. Force Enemy Respawn: Move two zones away before returning. You can also (sometimes) trick the engine by using a different entrance to make it think you’re in a different zone.

Hints/Notes

  1. Max HP: Your max HP can break the traditional 9999 cap, but the display will only show “9999”. Why? I have no clue, but you can only achieve this with Bubble (Doubles max HP) or Infuse (Consumer caster’s HP to change target’s HP to 10x that amount). *Assuming Infuse works that way, I’ve never used it. Infuse doesn’t work that way.

Screenshot_2015-10-25-16-25-45

Every guide I’ve found which tells one how to access the Ruin Depths in the Calm Lands is wrong! They all show some elaborate method for unlocking it which includes sending L5 birds 1, 2, and 3, then 2, 3, and 4, then 1, 3, and 4, then 1, 2, and 4, after sending 4 of each previous level out. And they always insist that you must send them ALL to the Calm Lands.

Here’s why it’s bullshit:
1. You can send them anywhere you’d like.
2. You need only send four of each level (maybe fewer, I haven’t tried fewer) – once the four L5s return, exit and reenter the ranch. Boom – the Depths are now open.
*. You also only need to fight 7 battles between batches.

My Board Games

Simpsons Loser Takes All
Operation
Scattegories
Cloak And Dagger
Greekopoly
Battle Masters (Risk?)
Dirty Minds
Family Guy Trivia or Dare
Moods
Match 4
Mini Mind Mover 3
Easy Money
Battle of the Sexes
Topple
Star Wars Monopoly
Big Bang Theory Clue
Skip-Bo
Apples To Apples Junior
Simpsons Uno
Uno*
Five Crowns
Dominos
Risk
Rummikub Tiles
Rummikub Dice
Quiddler*
Phase 10 Twist
Standard Playing Cards*
Phase 10 Dice*
Mad Gab*
Crazy 8s*
Memory Match
Mille Borne Double Deck*
Phase 10*
Cards Against Humanity*
Farkle (aka 10,000)*

* In the box.

I’ve been playing a lot of Final Fantasy X-2 lately and I have a few things to say that I feel could be helpful.

  • New Game Plus
    New Game Plus is great, but there are a few things that should be known:
    1. You can’t access this feature until you beat the game at least once and watch the credits until asked if you want to save the New Game Plus data. At which time, you will be bounced back to the game’s main menu where a new option appears.
    2. There are three ways to access New Game Plus.
      • Beat the game (must be done or the following will not work).
      • Load a saved game with New Game Plus data and soft-reset back to the game’s main menu. If playing the HD Remastered version on the PS3/PS4, don’t soft-reset. Instead press Start/Options, then Triangle, then select Yes.
      • Die a horrible death and get Game Over while playing a saved game with New Game Plus data.
    3. You get to keep most of your stuff and progress. I will list the things that carry over or don’t carry over (as noted):
      • In-Game menu
        • Items:
          • Use: You retain every item on this list except Gysahl Greens.
          • Key Items: You lose everything in this list except Al-Bhed Primers I-XXVI, Twilight Rain, Aurora Rain, Machina Booster, Machina Reactor, Victor Primoris, Corpus Invictus, and Magical Dances Vol I and II.
        • Equip:
          • Every character and trapped fiends’1 levels will be reset to 1.
          • All accessories will be unequipped.
          • The First Steps garment grid will be equipped to all characters and trapped fiends1.
          • Rikku’s Dressphere will be reset to Thief.
          • Paine’s Dressphere will be reset to Warrior.
          • Yuna and all trapped fiends’1 Dresspheres will be reset to Gunner.
        • Garment Grids:
          • You will keep them all.
          • The First Steps garment grid will be reset to its initial configuration.
        • Abilities and Dresspheres:
          • You will keep all of your Dresspheres.
          • They will all retain their progress.
        • Accessories:
          • You get to keep them all.
        • You get to keep all of your hard-earned gil.
        • Your play time continues from where it left off.
        • You retain your completion percentage.
      • Shinra’s Menu:
        • Creature Creator1:
          • All of your trapped fiends will be reset to story level 1.
          • You will retain your bestiary entries.
          • You retain the unlocked tournaments.
          • You lose every entry in the Battle Simulator except a select few. So far, the first page and the Aeons carried over.
          • The Fiend Arena Config resets to Default.
        • CommSphere Network menu item disappears.
        • Shinra’s Guide to Everything is always the same whether New Game Plus or not.
        • You lose all of your Treasure Spheres.
        • You retain Shinra’s Bestiary and Dossiers.
    4. Everything in the field resets including Calm Lands credits (100 for each company) – spend them while you can, unlocked dungeons, and treasure chests.
    5. O’aka’s debt gets set to a seemingly random amount. I have not noticed any pattern to it. One time it was 1,000 Gil. Another time it was 100,000 Gil.
    6. You lose all of your Sphere Break coins.
    7. You retain all of your Blitzball stats and players.
    8. The Bushido ability Momentum retains its internal kill count and continues to gain momentum.

1 Requires HD Remastered (PS3/PS4) or International